Initial Application
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docs/FILE_FORMAT.md
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# The macOS Dynamic Desktop `.heic` File Format
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This document explains exactly what bytes this app writes and why, for
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anyone extending the project or just curious how Dynamic Desktop wallpapers
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work under the hood. Apple has never published a specification for this
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format — everything below was independently reverse-engineered by the
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macOS developer community over the years, and was **re-verified during the
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development of this app** by decoding a real, Apple-shipped dynamic
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wallpaper file directly (see "Verification" below).
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## 1. Container: HEIF/HEIC with multiple top-level images
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A `.heic` file is a HEIF container (the same family of formats used for
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iPhone photos). Normally it holds exactly one image. A Dynamic Desktop
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wallpaper is the same container format, just holding **several independent,
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full-resolution images** as separate top-level items instead of one — think
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of it like a zip file with N pictures inside, rather than one image with N
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animation frames.
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macOS's own Photos/Preview/QuickLook stack can create files like this
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through `CGImageDestination`, by calling `CGImageDestinationAddImage`
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repeatedly on the same destination before finalizing it. That's exactly
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what [`HeicBuilder.swift`](../src/main/resources/native/HeicBuilder.swift)
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does:
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```swift
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let dest = CGImageDestinationCreateWithURL(url, "public.heic", images.count, nil)
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for (index, image) in images.enumerated() {
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CGImageDestinationAddImage(dest, image, properties) // (image 0 also carries metadata, see below)
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}
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CGImageDestinationFinalize(dest)
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```
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This is a capability of Apple's ImageIO framework specifically — there is no
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equivalent in Java's `ImageIO`, and general-purpose command-line HEIC
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encoders like `heif-enc` don't expose it either (they support single images,
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"bursts"/animation sequences via `-S`, or resolution pyramids, but not
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independent top-level image collections). That's the whole reason this
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project ships a small Swift helper rather than doing everything in pure
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Java — see [BUILD.md](BUILD.md) for how that helper is compiled.
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## 2. Metadata: a binary property list, base64-encoded, in a custom XMP tag
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Attached to **image index 0 only**, there's an XMP metadata tag under a
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private Apple namespace:
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- Namespace URI: `http://ns.apple.com/namespace/1.0/`
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- Prefix: `apple_desktop`
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- Tag name: `apr` (appearance mode) or `solar` (sun-position mode)
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- Value: a `bplist00` (Apple binary property list), serialized to bytes, then
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base64-encoded into a plain string, which is what actually gets stored as
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the XMP tag's value.
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In Swift this looks like:
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```swift
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let plistData = try PropertyListSerialization.data(fromPropertyList: dict, format: .binary, options: 0)
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let base64 = plistData.base64EncodedString()
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let tag = CGImageMetadataTagCreate(namespace, "apple_desktop", "apr", .string, base64 as CFTypeRef)
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```
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### 2a. Appearance mode (`apple_desktop:apr`)
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Exactly two images: index 0 is shown in Light Mode, index 1 in Dark Mode. The
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plist is a flat dictionary:
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```
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{
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l = 0; // index of the "light" image
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d = 1; // index of the "dark" image
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}
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```
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### 2b. Solar mode (`apple_desktop:solar`)
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Any number of images (Apple's own wallpapers typically use 16), each tagged
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with the sun's position when it should be shown:
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```
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{
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si = (
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{ i = 0; a = -10.0; z = 60.0; }, // i = image index, a = altitude (degrees), z = azimuth (degrees)
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{ i = 1; a = 15.0; z = 90.0; },
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{ i = 2; a = 60.0; z = 180.0; },
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...
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);
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ap = { l = 2; d = 0; }; // which frame index best represents "light" / "dark" for accessibility fallback
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}
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```
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- **Altitude (`a`)** — the sun's height above the horizon in degrees. `0` is
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the horizon, `90` is directly overhead, negative values are below the
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horizon (night).
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- **Azimuth (`z`)** — the sun's compass direction in degrees, `0`–`360`.
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- **`ap`** — a secondary hint (same `l`/`d` shape as appearance mode) telling
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macOS which single frame to fall back to when it just needs "a light one"
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or "a dark one" rather than the full solar animation (e.g. for
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accessibility or low-power contexts). This app computes it automatically
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from whichever image has the highest/lowest altitude, unless you
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explicitly check "Light Ref." / "Dark Ref." on a specific row in the
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Solar tab.
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This app does not currently implement the third known mode, time-of-day
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scheduling (`apple_desktop:h24`, keyed by `ti`/`t`/`i` instead of `si`/`a`/`z`),
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since it wasn't part of the request this project was built for. It would
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slot into `HeicBuilder.swift` the same way `solar` does, if needed later.
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## 3. Verification against a real Apple wallpaper
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Rather than trusting secondhand write-ups alone, the exact schema above was
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confirmed directly against a dynamic wallpaper Apple ships with macOS,
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`/System/Library/Desktop Pictures/Sonoma.heic`, using the `inspect` command
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built into the native helper:
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```
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$ heic-builder inspect "/System/Library/Desktop Pictures/Sonoma.heic"
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images: 2
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image 0 apple_desktop:apr = {
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d = 1;
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l = 0;
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}
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```
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That is a live decode of Apple's own file — namespace, prefix, tag name
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(`apr`), and the `l`/`d` key structure all matched what this project already
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implemented. The `solar` structure (`si`/`ap`/`i`/`a`/`z`) is corroborated by
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multiple independent community write-ups (NSHipster's "macOS Dynamic
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Desktop" article and a widely cited 2018 reverse-engineering gist), and this
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project's own `heic-builder inspect` command was used to confirm that files
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*this app generates* round-trip through Apple's ImageIO the same way: build
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a file, inspect it back, and the decoded plist matches what was requested
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byte-for-byte.
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If you ever need to re-verify or debug this yourself, `heic-builder inspect`
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works on any `.heic` file, including ones this app produced or ones from
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`/System/Library/Desktop Pictures/`.
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## 4. The `job.json` hand-off format
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This is purely an internal implementation detail — the Java GUI never writes
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a `.heic` file itself; it writes a small JSON description of what to build to
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a temp file, and runs `heic-builder build <that file>`. Documented here in
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case you want to drive the helper directly (e.g. from a script) without going
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through the GUI at all.
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**Appearance mode:**
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```json
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{
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"mode": "appearance",
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"output": "/absolute/path/out.heic",
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"quality": 0.9,
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"light": "/absolute/path/light.png",
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"dark": "/absolute/path/dark.png"
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}
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```
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**Solar mode:**
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```json
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{
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"mode": "solar",
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"output": "/absolute/path/out.heic",
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"quality": 0.9,
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"images": [
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{ "path": "/absolute/path/01.png", "altitude": -10.0, "azimuth": 60.0,
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"lightReference": false, "darkReference": true },
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{ "path": "/absolute/path/02.png", "altitude": 60.0, "azimuth": 180.0,
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"lightReference": true, "darkReference": false }
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]
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}
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```
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Notes:
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- `quality` is the HEIC lossy compression quality, `0.0`–`1.0` (higher = better
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quality, larger file). Optional, defaults to `0.9`.
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- `lightReference` / `darkReference` are optional booleans; at most one image
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should have each set to `true`. If neither is set anywhere, the helper
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picks the highest-altitude image as the light reference and the
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lowest-altitude image as the dark reference automatically.
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- Input images should all share the same pixel dimensions. The Java app
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warns (non-fatally) if they don't; the helper itself does not resize them.
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- `heic-builder build` prints one line of progress per image to stdout, then
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either `OK <output path>` on success (exit code 0) or `ERROR: <message>`
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to stderr (non-zero exit code) on failure. The Java app streams this
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output straight into the log panel at the bottom of the window.
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