Windows Support

This commit is contained in:
Colton Staiduhar
2026-02-11 21:14:40 -05:00
parent c253b687eb
commit 21c67236dd
5 changed files with 111 additions and 19 deletions

View File

@@ -5,7 +5,7 @@
cmake_minimum_required(VERSION 3.16)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
#set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
# Declare Project where "GSM_TEMPLATE" is the project name
project(GSM_TEMPLATE LANGUAGES C CXX)
@@ -40,10 +40,46 @@ FetchContent_Declare(
FetchContent_MakeAvailable(stb_image)
# If using the Windows compiler
if (MSVC)
# Download freeglut
FetchContent_Declare(
freeglut
GIT_REPOSITORY https://github.com/freeglut/freeglut.git
GIT_TAG "master"
GIT_SHALLOW TRUE
GIT_PROGRESS ON
)
# Force Freeglut to be a static library
set(FREEGLUT_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(FREEGLUT_BUILD_STATIC_LIBS ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(freeglut)
# Download Glad
FetchContent_Declare(
glad
GIT_REPOSITORY https://github.com/Dav1dde/glad.git
GIT_TAG "c"
GIT_SHALLOW TRUE
GIT_PROGRESS ON
)
FetchContent_MakeAvailable(glad)
endif()
# Tell Cmake to find the locations of libraries
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
# Only require glut if on macos
if (APPLE)
find_package(GLUT REQUIRED)
endif()
# Define MY_SOURCES to be a list of all the source files for my game
file(GLOB_RECURSE MY_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
@@ -75,20 +111,11 @@ target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC RESOURCES_PATH="${CMAK
# Add our sources
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${MY_SOURCES} )
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${MY_SOURCES})
# If using the VS compiler
if(MSVC)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC _CRT_SECURE_NO_WARNINGS)
#remove console
#set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreadedDebug<$<CONFIG:Debug>:Debug>")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
endif()
# If on mac
if (APPLE)
# Add our include files
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include/")
@@ -111,3 +138,43 @@ target_link_libraries("${CMAKE_PROJECT_NAME}"
stb_image
miniaudio
)
# If on windows
elseif (MSVC)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC _CRT_SECURE_NO_WARNINGS)
#remove console
#set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreadedDebug<$<CONFIG:Debug>:Debug>")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE "${glad_SOURCE_DIR}/src/glad.c")
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${glad_SOURCE_DIR}/include")
# Add our include files
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${freeglut_SOURCE_DIR}/include"
"${glad_SOURCE_DIR}/include"
)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC use_freeglut=TRUE)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC FREEGLUT_STATIC)
target_link_libraries("${CMAKE_PROJECT_NAME}"
PRIVATE
OpenGL::GL
freeglut_static
opengl32
winmm
gdi32
stb_image
miniaudio
)
endif()