Base Template
Supports MacOS (ARM) Windows is Untested Linux is Untested
This commit is contained in:
377
src/main.cpp
Executable file
377
src/main.cpp
Executable file
@@ -0,0 +1,377 @@
|
||||
//#############################################################################
|
||||
//# main.cpp
|
||||
//#############################################################################
|
||||
//# Written by Colton Staiduhar
|
||||
//# Date Created: 02/03/2025
|
||||
//# Last Modification: 02/05/2025
|
||||
//#############################################################################
|
||||
//# Main Entry point for Cmake project, declare by the int main() function
|
||||
//#############################################################################
|
||||
//#
|
||||
//# This is a simple demonstration of GLUT functioning using STB_Image.H for
|
||||
//# loading images and MiniAudio.h for playing audio. The repositories for
|
||||
//# these libraries can be found below.
|
||||
//#
|
||||
//# Miniaudio
|
||||
//# https://github.com/mackron/miniaudio
|
||||
//#
|
||||
//# STB_Image.h
|
||||
//# https://github.com/arizotaz/cmake_stb_image
|
||||
//#
|
||||
//#############################################################################
|
||||
//#
|
||||
//# For GLUT/OpenGL, the operating system should have GLUT in some form already
|
||||
//# installed. However, freeglut exists as the modern implementation of GLUT.
|
||||
//#
|
||||
//# GLUT
|
||||
//# You're on your own for this, but here are some helpful implementation docs
|
||||
//# MacOS: https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html
|
||||
//# Windows & Linux: https://www.opengl.org/resources/libraries/glut/glut_downloads.php
|
||||
//#
|
||||
//# FreeGLUT:
|
||||
//# https://freeglut.sourceforge.net/docs/api.php
|
||||
//#
|
||||
//#############################################################################
|
||||
//#
|
||||
//# This file will setup much of GLUT. Getting some output to the screen
|
||||
//# The following is executed:
|
||||
//# Create a windows with GLUT's API
|
||||
//# Create a display update timer
|
||||
//# Create Keyboard Interrupts
|
||||
//# Load textures the included Texture.H file
|
||||
//# Setup the audio engine from MiniAudio
|
||||
//# Declare the Main Loop funcitons
|
||||
//# Draw a sprite to the screen
|
||||
//# Texture said sprite with an image
|
||||
//# Rotate, move, and scale the sprite
|
||||
//# Apply translations via user keyboard input
|
||||
//#
|
||||
//#############################################################################
|
||||
|
||||
|
||||
|
||||
// Libraries
|
||||
#include <GLUT/glut.h>
|
||||
#include <miniaudio.h>
|
||||
|
||||
// STD
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
|
||||
// Custom includes
|
||||
#include <texture.h>
|
||||
|
||||
/**
|
||||
* Function Prototypes
|
||||
*/
|
||||
|
||||
// Basic Glut
|
||||
void ProcessKeys(unsigned char, int, int);
|
||||
void ProcessSpecialKeys(int, int, int);
|
||||
void MainLoop();
|
||||
void GlutLoopTimer(int);
|
||||
|
||||
// Extended Functionality
|
||||
void UpdateViewPort();
|
||||
void DrawSprite();
|
||||
void LoadUserTextures();
|
||||
|
||||
|
||||
// Miniaudio Engine Declaration
|
||||
void CreateAudioEngine();
|
||||
ma_engine engine; // Miniaudio engine
|
||||
|
||||
// Demo Program Variables
|
||||
float rotX, rotY, rotZ;
|
||||
float moveX, moveY;
|
||||
float scale = 1;
|
||||
bool rotPressed, movePressed, scalePressed;
|
||||
unsigned int texID;
|
||||
ma_sound musicSound; // Miniaudio sound object
|
||||
int lastWinW = 0, lastWinH = 0;
|
||||
|
||||
/**
|
||||
* Main entry point of the application
|
||||
*/
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int winW = 1280;
|
||||
int winH = 720;
|
||||
|
||||
// Initialize GLUT
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGB); // RGB mode
|
||||
|
||||
// Setup then create the window
|
||||
glutInitWindowSize(winW, winH); // window size
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutCreateWindow("Transform Example");
|
||||
|
||||
// Clear screen
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0); // clear the window screen
|
||||
|
||||
// Sets up the viewport
|
||||
UpdateViewPort();
|
||||
|
||||
// Calls the texture load method
|
||||
LoadUserTextures();
|
||||
|
||||
// Setup Audio Engine
|
||||
CreateAudioEngine();
|
||||
|
||||
// Play the music
|
||||
ma_sound_start(&musicSound);
|
||||
|
||||
// Deplare the Main Loop Function
|
||||
// (Will be executed when glutPostRedisplay() is called in the timer)
|
||||
glutDisplayFunc(MainLoop);
|
||||
|
||||
// Declare Keyboard Interupts
|
||||
glutKeyboardFunc(ProcessKeys);
|
||||
|
||||
// Declare Special Keys Keyboard Interrupt
|
||||
glutSpecialFunc(ProcessSpecialKeys);
|
||||
|
||||
// Setup a timer to run the main loop at an interval
|
||||
// (This call will call the GlutLoopTimer() function immediately)
|
||||
glutTimerFunc(0, GlutLoopTimer, 0);
|
||||
|
||||
// Start the Glut Loop (Calls the funtions above repeatedly)
|
||||
glutMainLoop();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Main Loop Timer
|
||||
* Wait 16.7ms then generate next frame (~60FPS)
|
||||
*/
|
||||
void GlutLoopTimer(int v)
|
||||
{
|
||||
// Runs the function specified in glutDisplayFunc
|
||||
glutPostRedisplay();
|
||||
|
||||
// Call the timer again in 16.7 seconds ~ 60 times per second
|
||||
glutTimerFunc(16.7, GlutLoopTimer, v); // Creates a frame delay that is counted in miliseconds
|
||||
}
|
||||
|
||||
/**
|
||||
* Function to update the viewport to the size of the window
|
||||
*/
|
||||
void UpdateViewPort()
|
||||
{
|
||||
// Gets the window size
|
||||
int winW = glutGet(GLUT_WINDOW_WIDTH);
|
||||
int winH = glutGet(GLUT_WINDOW_HEIGHT);
|
||||
|
||||
// Sets up OpenGL Matrix Mode
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
// Create projection type (Orthographic with size of window)
|
||||
glOrtho(-winW / 2, winW / 2, winH / 2, -winH / 2, -1000.0f, 1000.0f); // Clipping plane is set to 1000 behind camera and 1000 infront, this works because ortho is cool
|
||||
|
||||
// Set last size to the new size
|
||||
lastWinW = winW;
|
||||
lastWinH = winH;
|
||||
}
|
||||
|
||||
/**
|
||||
* The function set as the Keyboard Interrupt of GLUT
|
||||
* This function will be called whenever a keystrke is pressed by the user
|
||||
* This function suffers from key repeat
|
||||
*/
|
||||
void ProcessSpecialKeys(int key, int x, int y)
|
||||
{
|
||||
if (key == GLUT_KEY_LEFT)
|
||||
{
|
||||
moveX = -10;
|
||||
movePressed = true;
|
||||
}
|
||||
|
||||
if (key == GLUT_KEY_RIGHT)
|
||||
{
|
||||
moveX = 10;
|
||||
movePressed = true;
|
||||
}
|
||||
|
||||
if (key == GLUT_KEY_UP)
|
||||
{
|
||||
moveY = 10;
|
||||
movePressed = true;
|
||||
}
|
||||
|
||||
if (key == GLUT_KEY_DOWN)
|
||||
{
|
||||
moveY = -10;
|
||||
movePressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes Keys as characters instead of keys
|
||||
* IE when a is pressed, "key" is set to "a" instead of 65
|
||||
*/
|
||||
void ProcessKeys(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'q':
|
||||
rotX += 1;
|
||||
break;
|
||||
case 'w':
|
||||
rotY += 1;
|
||||
break;
|
||||
case 'e':
|
||||
rotZ += 1;
|
||||
break;
|
||||
case 'a':
|
||||
rotX -= 1;
|
||||
break;
|
||||
case 's':
|
||||
rotY -= 1;
|
||||
break;
|
||||
case 'd':
|
||||
rotZ -= 1;
|
||||
break;
|
||||
case 'p':
|
||||
scale += .1;
|
||||
break;
|
||||
case 'l':
|
||||
scale -= .1;
|
||||
break;
|
||||
case 27: // escape
|
||||
exit(0);
|
||||
}
|
||||
|
||||
rotPressed = true;
|
||||
scalePressed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the miniaudio engine
|
||||
* (Bare minimum to play a sound)
|
||||
*/
|
||||
void CreateAudioEngine()
|
||||
{
|
||||
ma_result result = ma_engine_init(NULL, &engine);
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
std::cout << "Failed to setup the miniaudio engine\n";
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Play Test Sound
|
||||
ma_sound_init_from_file(
|
||||
&engine,
|
||||
RESOURCES_PATH "audio/CrazyLaPaint.mp3",
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
&musicSound
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the main loop functions that was declared during window creation
|
||||
*/
|
||||
void MainLoop()
|
||||
{
|
||||
|
||||
// Get the window size
|
||||
int winW = glutGet(GLUT_WINDOW_WIDTH);
|
||||
int winH = glutGet(GLUT_WINDOW_HEIGHT);
|
||||
|
||||
// If Changed, update the view port
|
||||
if (winW != lastWinW || winH != lastWinH)
|
||||
{
|
||||
UpdateViewPort();
|
||||
}
|
||||
|
||||
// Clear the screen
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
// If scale oneshot is set, scale the image
|
||||
if (scalePressed)
|
||||
{
|
||||
glScalef(scale, scale, scale);
|
||||
scalePressed = false;
|
||||
scale = 1;
|
||||
}
|
||||
|
||||
// If rotation oneshot is set, rotate the image
|
||||
if (rotPressed)
|
||||
{
|
||||
glRotatef((GLfloat)rotX, 1.0, 0.0, 0.0);
|
||||
glRotatef((GLfloat)rotY, 0.0, 1.0, 0.0);
|
||||
glRotatef((GLfloat)rotZ, 0.0, 0.0, 1.0);
|
||||
rotPressed = false;
|
||||
rotX = rotY = rotZ = 0;
|
||||
}
|
||||
// If move oneshot is set, move the image and set move back to 0
|
||||
if (movePressed)
|
||||
{
|
||||
glTranslatef(moveX, moveY, 0);
|
||||
movePressed = false;
|
||||
moveX = moveY = 0;
|
||||
}
|
||||
|
||||
// Draws the image
|
||||
DrawSprite();
|
||||
|
||||
glFlush();
|
||||
|
||||
// Swap buffers to display the new frame
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Our function to draw the image
|
||||
*/
|
||||
void DrawSprite()
|
||||
{
|
||||
// Set texture enviorment
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
// Enable textures so OpenGL will apply the textures to the created object
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// Bind our texture
|
||||
glBindTexture(GL_TEXTURE_2D, texID); // Which texture
|
||||
|
||||
// Create a polygon and apply textures to it
|
||||
glBegin(GL_POLYGON);
|
||||
{
|
||||
|
||||
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(-50, -50, 0);
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(50, -50, 0);
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(50, 50, 0);
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(-50, 50, 0);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
// Disable textures so you dont continue adding textures to other objects
|
||||
glDisable(GL_TEXTURE_2D); // Turn texturing off
|
||||
}
|
||||
|
||||
/**
|
||||
* Just loads a bunch of textures
|
||||
*/
|
||||
void LoadUserTextures()
|
||||
{
|
||||
/*
|
||||
We add RESOURCES_PATH to the front of the filename
|
||||
RESOURCES_PATH is the absolute path of the resources folder on the computer
|
||||
when the application is build for production it turns into a relative path
|
||||
*/
|
||||
texID = LoadTexture(RESOURCES_PATH "container.jpg");
|
||||
}
|
||||
Reference in New Issue
Block a user