Fully Working Game
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@@ -23,6 +23,8 @@ Server StartServer(int port);
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*/
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void RemoveClient(Server* s, int index);
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void KillServer();
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typedef struct {
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int client_fd;
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struct sockaddr_in address;
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@@ -5,5 +5,12 @@
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#include "../object.h"
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int ProcessBallPacket(char* msg, Ball* ball, GameData* gd);
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int ProcessAlert(char* msg);
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int ProcessGMSG(char* msg);
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int ProcessScore(char* msg, int* scores);
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int ProcessBallLost(char* msg, int fd, GameData* gd, int* scores, int* allowSever, int numOfBalls);
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int ProcessNumOfBalls(char* msg, int* numOfBalls);
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void SendGameStatus(int fd, char* msg);
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#endif
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