Changing Project Structure
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@@ -0,0 +1,34 @@
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#ifndef GAME_H
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#define GAME_H 1
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#include "network/networking.h"
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// Setup game board
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#define TOP_ROW 4
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#define BOT_ROW 21
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#define LEFT_COL 9
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#define RIGHT_COL 70
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typedef struct
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{
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int host;
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int playerNumber;
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char* domain;
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int port;
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} GameData;
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void SetupTermWin();
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void CloseTermWin();
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void CreateGameServer(Server* serv,GameData*gd);
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void RunGameClient(Client* c);
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void DrawWalls(GameData);
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void DrawHeader(GameData);
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void MGameAlert(int y, int x, char* str);
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void GameAlert(char* str);
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#endif
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@@ -0,0 +1,26 @@
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#ifndef GAME_NETWORKING_H
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#define GAME_NETWORKING_H 1
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#include <netinet/in.h>
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#define MAX_SERVER_CLIENTS 2
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typedef struct {
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int server_fd;
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struct sockaddr_in address;
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int clients[2];
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int clientID;
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int client_count;
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} Server;
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Server StartServer(int port);
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void RemoveClient(Server* s, int index);
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typedef struct {
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int client_fd;
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struct sockaddr_in address;
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} Client;
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Client StartClient(char* host, int port);
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#endif
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