#include "game.h" #include #include #include #include #include void DrawWalls(GameData data) { for (int i = LEFT_COL; i <= RIGHT_COL; i++) { move(TOP_ROW, i); addch('='); move(BOT_ROW, i); addch('-'); } int col = LEFT_COL; if (data.playerNumber > 0) col = RIGHT_COL; for (int i = TOP_ROW; i <= BOT_ROW; i++) { move(i, col); addch('|'); } refresh(); } void DrawHeader(GameData data) { move(TOP_ROW - 2, LEFT_COL); addch('P'); addch('0' + (data.playerNumber + 1)); }