#include "game.h" #include #include #include #include #include /** * Main Fucntion */ int main(int argc, char* argv[]) { // Create GameData Object GameData data = { false, 0, NULL, 0 }; // Detect Server or Client switch (argc) { case 2: // Start Server data.host = true; data.playerNumber = 0; data.port = atoi(argv[1]); break; case 3: // Start Client data.playerNumber = 1; data.domain = argv[1]; data.port = atoi(argv[2]); break; default: data.playerNumber = 0; printf("Please read the following usage\n"); printf("Server: %s \n", argv[0]); printf("Client: %s \n", argv[0]); return 1; } if (data.host) { // Create Server Server s = StartServer(data.port); printf("Server Started\n"); CreateGameServer(&s,&data); close(s.server_fd); } else { printf("Connecting to %s:%i\n", data.domain, data.port); Client c = StartClient(data.domain, data.port); RunGameClient(&c); close(c.client_fd); return 0; } }