#ifndef GAME_NETWORKING_H #define GAME_NETWORKING_H 1 #include #define MAX_SERVER_CLIENTS 2 typedef struct { int server_fd; struct sockaddr_in address; int clients[2]; int clientID; int client_count; } Server; /** * Setup the actual socket server */ Server StartServer(int port); /** * Removes client and closes the connection */ void RemoveClient(Server* s, int index); typedef struct { int client_fd; struct sockaddr_in address; } Client; /** * Creates the Client object */ Client StartClient(char* host, int port); #endif