#ifndef GAME_H #define GAME_H 1 #include "network/networking.h" // Setup game board #define TOP_ROW 4 #define BOT_ROW 21 #define LEFT_COL 9 #define RIGHT_COL 70 typedef struct { int host; int playerNumber; char* domain; int port; } GameData; void SetupTermWin(); void CloseTermWin(); void CreateGameServer(Server* serv,GameData*gd); void RunGameClient(Client* c); void DrawWalls(GameData); void DrawHeader(GameData); void MGameAlert(int y, int x, char* str); void GameAlert(char* str); #endif