#include "../include/object.h" #include Paddle CreatePaddle(GameData* gd) { Paddle p; GameData data = *gd; // Set Column if (data.playerNumber == 0) p.column = LEFT_COL + 2; else p.column = RIGHT_COL - 2; // Paddle height p.height = 5; // Find Middle of screen; float middle = (BOT_ROW - TOP_ROW) / 2.0f; middle -= p.height / 2; // Set Y value to the top of the screen p.pos = TOP_ROW + middle; // Set char p.c = '#'; return p; } void DrawPaddle(Paddle* paddle) { Paddle p = *paddle; for (int i = 0; i < p.height; ++i) { move(p.pos + i, p.column); addch(p.c); } char topchar = mvinch(p.pos - 1, p.column) & A_CHARTEXT; if (topchar == p.c) mvaddch(p.pos - 1, p.column, ' '); char bottomchar = mvinch(p.pos + p.height, p.column) & A_CHARTEXT; if (bottomchar == p.c) mvaddch(p.pos + p.height, p.column, ' '); move(p.pos, p.column); refresh(); } void MovePaddleUP(Paddle* paddle) { int newPos = paddle->pos - 1; if (newPos > TOP_ROW) { paddle->pos = newPos; } DrawPaddle(paddle); } void MovePaddleDown(Paddle* paddle) { int newPos = paddle->pos + 1; if (newPos + paddle->height <= BOT_ROW) { paddle->pos = newPos; } DrawPaddle(paddle); }