Files
netpong/main.c

60 lines
1.2 KiB
C

#include "include/game.h"
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
* Main Fucntion
*/
int main(int argc, char* argv[])
{
// Create GameData Object
GameData data = { false, 0, NULL, 0 };
// Detect Server or Client
switch (argc) {
case 2:
// Start Server
data.host = true;
data.playerNumber = 0;
data.port = atoi(argv[1]);
break;
case 3:
// Start Client
data.playerNumber = 1;
data.domain = argv[1];
data.port = atoi(argv[2]);
break;
default:
data.playerNumber = 0;
printf("Please read the following usage\n");
printf("Server: %s <portnumber>\n", argv[0]);
printf("Client: %s <domain> <port>\n", argv[0]);
return 1;
}
if (data.host) {
// Create Server
Server s = StartServer(data.port);
printf("Server Started\n");
CreateGameServer(&s,&data);
close(s.server_fd);
} else {
printf("Connecting to %s:%i\n", data.domain, data.port);
Client c = StartClient(data.domain, data.port);
RunGameClient(&c,&data);
close(c.client_fd);
return 0;
}
}