63 lines
1.0 KiB
C
63 lines
1.0 KiB
C
#ifndef GAME_H
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#define GAME_H 1
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#include "network/networking.h"
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#define NUM_OF_BALLS 2
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// Setup game board
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#define TOP_ROW 4
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#define BOT_ROW 21
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#define LEFT_COL 9
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#define RIGHT_COL 70
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typedef struct
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{
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int host;
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int playerNumber;
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char* domain;
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int port;
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} GameData;
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long GetCurrentMS();
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/**
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* Setups the curses terminal environment
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*/
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void SetupTermWin();
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/**
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* Cleans up the curses terminal environment
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*/
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void CloseTermWin();
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/**
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* Creates the Game Server that is responsible for the Host's input and processing
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*/
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void CreateGameServer(Server* serv,GameData*gd);
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/**
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* Creates the Client game loop
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*/
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void RunGameClient(Client* c,GameData*gd);
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/**
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* Draws the walls based on player 1 or 2
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*/
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void DrawWalls(GameData);
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/**
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* Draws the scoreboard and header
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*/
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void DrawHeader(GameData* data, int* scores, int numOfBalls);
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/**
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* Creates text at a location on screen
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*/
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void MGameAlert(int y, int x, char* str);
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/**
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* Creates text at the top left of the screen for alerts
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*/
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void GameAlert(char* str);
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#endif |