Add Release Scripts
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@@ -115,22 +115,25 @@ set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY CXX_STANDARD 17)
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#========================================================================================
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# CHANGE RESOURCES DEFINITION
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#========================================================================================
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# You will change which line is commented depending
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# on if the compiled binary is for development or
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# production.
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#
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# Uncomment the line below when in development, this uses the resources folder
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# in the CMake project for the RESOURCES_PATH definition
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target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC RESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/resources/")
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#
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# Uncomment the line below when in production, this uses a folder in the same working
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# directory of the binary called "resources". Effectively RESOURCES_PATH
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# becomes ./resources/. You would copy the resources folder of the cmake project
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# and ship it will the compiled binary
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#target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC RESOURCES_PATH="./resources/")
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# By default, when in debug mode. Resources are pulled from the folder in the root of
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# the project. This is statically mapped. The value of RESOURCES_PATH become
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# /home/user1/Projects/Project. Thats not very usefull for shipping the application as
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# the user is unlikely to have your same folder structure.
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#
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# So in release mode, the value of RESOURCES_PATH become ./resources/ so it will use the
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# resources folder in the same folder as the executable
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target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC
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RESOURCES_PATH="$<$<CONFIG:Debug>:${CMAKE_CURRENT_SOURCE_DIR}/resources/>$<$<CONFIG:Release>:./resources/>"
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)
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# This copis the resources folder to the build location when in release mode
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add_custom_command(TARGET "${CMAKE_PROJECT_NAME}" POST_BUILD
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COMMAND $<$<CONFIG:Release>:${CMAKE_COMMAND}>
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$<$<CONFIG:Release>:-E>
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$<$<CONFIG:Release>:copy_directory>
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$<$<CONFIG:Release>:"${CMAKE_CURRENT_SOURCE_DIR}/resources">
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$<$<CONFIG:Release>:"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/resources">
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)
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# Add our sources
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