Files
netpong/include/game.h

63 lines
1.0 KiB
C

#ifndef GAME_H
#define GAME_H 1
#include "network/networking.h"
#define NUM_OF_BALLS 6
// Setup game board
#define TOP_ROW 4
#define BOT_ROW 21
#define LEFT_COL 9
#define RIGHT_COL 70
typedef struct
{
int host;
int playerNumber;
char* domain;
int port;
} GameData;
long GetCurrentMS();
/**
* Setups the curses terminal environment
*/
void SetupTermWin();
/**
* Cleans up the curses terminal environment
*/
void CloseTermWin();
/**
* Creates the Game Server that is responsible for the Host's input and processing
*/
void CreateGameServer(Server* serv,GameData*gd);
/**
* Creates the Client game loop
*/
void RunGameClient(Client* c,GameData*gd);
/**
* Draws the walls based on player 1 or 2
*/
void DrawWalls(GameData);
/**
* Draws the scoreboard and header
*/
void DrawHeader(GameData* data, int* scores, int numOfBalls);
/**
* Creates text at a location on screen
*/
void MGameAlert(int y, int x, char* str);
/**
* Creates text at the top left of the screen for alerts
*/
void GameAlert(char* str);
#endif