69 lines
1.3 KiB
C
69 lines
1.3 KiB
C
#include "../include/object.h"
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#include <curses.h>
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Paddle CreatePaddle(GameData* gd)
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{
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Paddle p;
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GameData data = *gd;
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// Set Column
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if (data.playerNumber == 0)
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p.column = LEFT_COL + 2;
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else
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p.column = RIGHT_COL - 2;
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// Paddle height
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p.height = 5;
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// Find Middle of screen;
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float middle = (BOT_ROW - TOP_ROW) / 2.0f;
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middle -= p.height / 2;
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// Set Y value to the top of the screen
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p.pos = TOP_ROW + middle;
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// Set char
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p.c = '#';
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return p;
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}
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void DrawPaddle(Paddle* paddle)
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{
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Paddle p = *paddle;
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for (int i = 0; i < p.height; ++i) {
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move(p.pos + i, p.column);
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addch(p.c);
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}
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char topchar = mvinch(p.pos - 1, p.column) & A_CHARTEXT;
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if (topchar == p.c)
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mvaddch(p.pos - 1, p.column, ' ');
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char bottomchar = mvinch(p.pos + p.height, p.column) & A_CHARTEXT;
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if (bottomchar == p.c)
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mvaddch(p.pos + p.height, p.column, ' ');
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move(p.pos, p.column);
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refresh();
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}
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void MovePaddleUP(Paddle* paddle)
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{
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int newPos = paddle->pos - 1;
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if (newPos > TOP_ROW) {
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paddle->pos = newPos;
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}
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DrawPaddle(paddle);
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}
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void MovePaddleDown(Paddle* paddle)
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{
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int newPos = paddle->pos + 1;
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if (newPos + paddle->height <= BOT_ROW) {
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paddle->pos = newPos;
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}
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DrawPaddle(paddle);
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} |